Dev Blog #1: The Journey Begins!

Dev Blog #1: The Journey Begins!

Hey everyone! Welcome to the first dev blog for Grapple Slayer, a project that I’ve been super excited to share with you all. This is a side-scrolling game inspired by Idle Slayer, with an intense twist: a grappling hook mechanic that lets you slay giant monsters, in a style reminiscent of Attack on Titan. I’ve only been working on this for a few days, but I’m pumped about where the game is heading and wanted to give you a peek into its early development.

Keeping the Runner Genre Alive

I know the runner genre might not be at its peak anymore, but I believe there’s still a lot of love for it, especially when mixed with fresh mechanics. Grapple Slayer blends the traditional endless running style with dynamic combat, platforming, and RPG progression system. I want to add layers of depth, like quests, unlockable items, and other features that give players a reason to keep coming back. I’m hoping this combination works, and I can’t wait to hear your thoughts as I continue developing it.Core Gameplay Mechanics So Far

Here’s what I’ve got working at the moment:

  • Jumping & Combat: Players can jump, perform melee attacks, and shoot a bow.
  • Grappling Hook: The star of the show – the player can shoot a grappling hook to latch onto titans and use it to slingshot into a powerful attack. This will be key in taking down the huge monsters that serve as bosses in the game.

What’s Next

Looking ahead, I’m focusing on implementing RPG progression mechanics, where players can take on quests, find items, and upgrade their character to unlock new abilities and equipment.

Also I need to work on the grappling hook mechanics and making sure they feel fluid and satisfying. After that, I’ll be moving on to fleshing out more enemies, level designs, and, of course, titans.

Thanks for checking out the first dev blog for Grapple Slayer! It’s still early days, but I’m really excited about what’s to come, and I hope you are too. I’d love to hear your feedback and thoughts on the direction of the game so far.

Until next time.

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